IF (Hyperdimension Neptunia) (2024)

  • Hyperdimension IF

  • Sega Hard Girls IF

  • Child IF

IF (Hyperdimension Neptunia) (1)
IF (Hyperdimension Neptunia) (2)
IF (Hyperdimension Neptunia) (3)
I'm IF. A gust of beautiful wind that blows through Gamindustri!
~ IF

Contents

  • 1 Character Synopsis
  • 2 Character Statistics
  • 3 Other Attributes
  • 4 Others

Character Synopsis[]

IFis a reoccuring supporting character within Hyperdimension Neptunia, being one of the makers who consistently aids The CPUs. She is meant to be a stand-in for Ideal Factory, the company that created Hyperdimension Neptunia. IF is part of a group of "heretics" called The Guild, being their main spy and defacto of operations. Her main job is the snatch information for various countries of Gamindustri and spread misinformation. IF has a desire to become stronger in order to protect her friends and this plays in when she feels responsible for getting The CPUs captured. By the end of the series, she is able to stand alongside the CPUs

Character Statistics[]

Tiering: 5-B, likely 4-B| 1-C

Verse:Hyperdimension Neptunia

Name:IF, Iffy,Ai-chan

Gender:Female

Age:Roughly 17-18 Years Old (In Ultradimension, she is about 10 years old)

Classification:Maker, Defacto of The Guild, Spy, Human

Special Abilities:

  • Innate Abilities

  • Resistances

  • Standard Abilities

  • Share Energy Abilities

  • Equipment Abilities

Superhuman Physical Characteristics, Martial Arts (IF is considered one of the best martial artist in the series, due to her extensive training with The Guide), Weapon Mastery (IF is trained and has shown to utilize many different weapon varieties, all with proficient ease), 4th Wall Awareness (Hyperdimension Neptunia characters are aware of their own fictionality and constantly draw attention to it), Share Energy Manipulation (IF is capable of utilizing Share Energy to a moderate degree and is capable of drawing upon "Shares" in order to utilize it's power), Elemental Manipulation (Neptune has control over the elements and are capable of infusing them into her attacks at will; This extends to the variety of Water, Fire, Ice, Electricity, Earth, Poison, Air, Light, and Darkness), Plot Manipulation, Fate Manipulation (All protagonists in Hyperdimension Neptunia have Neptune's "Protagonist Aura" but to a lesser degree than Neptune herself per her existence as the "main character" [outside of Superdimension Neptune VS Sega Hard Girls, where she was the main protagonist akin to Neptune is for the rest of the series]. Should be comparable to the "Protagonist Aura" of Blanc and Noire, who prevented a boss battle to prevent a player from wasting their time; IF's "Protagonist Aura" also works on those that possess Type 4 Acausality and are specifically resistance to destiny), Non-Physical Interaction (Neptune is capable of interacting with The Deity of Sin, whom of which is the very concept of destruction and basic enemies such as ghosts, who are naturally intangible), Acausality (Non-Linearity; It's explained by Histoire that time and causality splits their past and future into multiple timelines to protect them from paradoxes and causal changes), Power Bestowal (Capable of passing on her "will" to Nepgear in order to help assist in her defeat of the being and preventing destruction from eclipsing Gamindustri. Capable of passing on her powers with her kisses), Statistics Amplification, Statistics Reduction (Through "Fortify Enemies" and "Weaken Enemies"), Statistics Amplification, Statistics Reduction (Through "Fortify Enemies", "Weaken Enemies", "Tech Support", "Multi Support", and "Explode Awake"), Explosion Manipulation, Hellfire Manipulation (Demonic Inferno attacks using hellfire and Flame Soul Slice is essentially an explosion attack), Information Manipulation (Capable of utilizing Flag Items, which are purely data. Can also harm beings comprised of pure data and destroy them entirely), Death Manipulation (Some of IF's attacks are capable of inflicting "Doom", which essentially is instant death that bypasses durability and resistances)

Purification (Share Energy can purify those who are evil or contain dark/evil energy and this is also reaffirmed by Vert, who states it can remove dark powers), Mind Manipulation, Empathic Manipulation (Share Energy can be used to mind control people, on the scale of entire nations, including restoring faith and altering one's state of mind as with Rom's brainwashing being overwritten), Creation, Pocket Reality Manipulation (Share Energy can create pocket realities such as The Sharing Fields, which are realms that are big enough to contain their own starry sky), Power Bestowal (Users of Share Energy are capable of giving their own Share Energy to grant the same abilities as those who can innately use the natural energy source), Conceptual Manipulation (Share Energy defines and at it's core, is an abstract substance that is comprised of concepts such of will, faith, emotion, and desire. This would mean that manipulation of Share Energy would be akin to manipulation a conceptual force given it's nature as encompassing of other concepts that define reality), Life Manipulation (Share Energy allows life to flourish and bloom within a given dimension, with areas containing high abundances of Share Crystals having a vast amount of natural life and the removal of such causes life to wither away), Light Manipulation (Share Energy can be used to create a light so bright it temporarily blinds a person gazing at it shortly), Portal Creation (Through Share Energy, users can create gateways to alternate universes, which is shown with Nepgear doing such to travel from Hyper Dimension to Ultra Dimension to see Neptune), Negation (Share Energy is capable of negating the immortalities of CPU, such as negation of Arfoire's Type 4 & 9 Immortality, forcing her to have to rely on being resurrecting through faith alone. CPUs are capable of permanently killing one another with enough Share Energy, completely negating their immortalities and regeneration, such as Immortality of the Type 1, 4 & 8 variety and also High-Godly Regeneration. Share Energy is also capable of negating Kurome's Negative Energy, which had previously overpowered the immense Share Energy of the CPU Goddesses prior, implying it can negate resistances), Fate Manipulation via Subjective Reality (Share Energy is capable of preforming miracles, with those miracles manifesting as events that happen to the advantage of a user during bleak moments, as shown with the awakening of the Next Forms and Uzume's resurrection, which all happened as a result of Share Energy's ability to bring able miracles based on belief and faith)

Time Travel (IF's bike was gifted with the ability to travel through time by Histoire), Poison Manipulation (Many weapons IF wields such as Poison Claw are infused with poison and inflict a toxic feeling on contact with an opponent), Blood Manipulation (Blood Claws will actively drawn the blood within an opponent from simply hitting them), Darkness Manipulation (Sakrif Vierge is imbued with the power of darkness and can attack with dark elemental attacks. Also has weapons that can remove her shadow), Soul Manipulation (Gate of Heaven will reap the souls of those who are hit by it), Probability Manipulation (Shadow Ifrit passively increases IF's attacks hitting much harder by 5%), Weather Manipulation (Ice Silpheed has the power of Ice imbued with it and it's described as having the ability to cause a "raging snowstorm"), Perception Manipulation (The White Orb will cause enemies to not attack you until you attack them first), Life Manipulation (The Dark Ring is capable of manipulating the life essence of all creatures)

  • Game Disc Abilities: Status Effect Inducement (Yellow Idea Chips can include Poison, Paralysis and Apathy upon opponents), Regeneration (Low; Can recover health overtime through Pink Idea Chips), Statistics Reduction (Blue Idea Chips can reduce the damage that Neptune takes from Dragon, Ghost, , Insect, Plant, Aquatic, Slime, Avian, Data, Animal, Machine, Inorganic, Human, and Goddess related enemies, including reduced damage from attributes of Physical, Magical, and Elemental); With the Blue Idea Chips, Neptune better resists attacks from Fire, Ice, Wind, Lightning, Light, or Darkness elements whilst the Yellow Idea Chips resist Paralysis, Transformation Negation (Virus), Poison, Apathy, Confusion, and Shadow Hold)
  • Optional Equipment: Can negate Poison, Paralysis, Apathy, Virus, Confusion and Shadow Hold, which correlates negation of Poison Manipulation, Paralysis Inducement, Power Nullification, Disease Manipulation, Mind Manipulation and Darkness Manipulation

Poison Manipulation, Status Aliments (Paralysis or Stunning), Power Nullification, Transmutation, Disease Manipulation, Darkness Manipulation, Death Manipulation, Mind Manipulation & Empathic Manipulation (Sharicite equipment are just regular Sharicites and thus it should be logical to assume that those who are imbued with Share Energy have the same abilities as a Sharicite, which would include immunity to all status ailments in Neptunia as that's one of the notable effects of Sharicites), Corruption, Morality Manipulation (Share Energy is capable of reversing corruptive effects and also restoring moral and emotions, as shown when it reverted the effects of Kurome's Negative Energy, which had subjugated CPUs to hating their own sisters and was making them want to kill them), Space-Time Manipulation, Existence Erasure (Can endure hits from Dark CPU, who can attack on a temporal and spatial level, including erasing things from existence), Memory Manipulation (CPUs and CPU Candidates are capable of no-selling the effects of Affimojas Sword Gem, which include sudden memory loss among the many other things it's brought upon the world), Elemental Manipulation (Can regularly fight characters who can attack with and infuse their attacks/weapons with Fire, Ice (including on an Absolute Zero level), Wind, Lightning, Light, and Darkness attributes), Negation (Share Energy naturally negates properties such as immortality and regeneration as shown with Arfoire, yet CPU can regularly take hits from it and ignore it's negation effects that could permanently kill Arfoire)

Destructive Ability: Planet Level, likely Solar System Level(Was able to fight against many foes who could harm Neptune and is only slighty weaker than Neptune herself. Shown to be comparable to CPU candidates such as Nepgear) |MegaverseLevel (After having trained for 3 years, IF become powerful enough to take on threats on the level of CFW Magicand would later become powerful enough to take on Arfoire, albeit with the assistance of several other CPUs)

Speed: Massively FTL+ (Scales to Neptune, whose capable of traversing a pocket space that is 6 parsecs wide, in the span of 7 minutes. Comparable to Rom, who can summon and react to attacks this fast) | Immeasurable(Can keep up with CPU’s who are superior toHistoire. Played a role in the defeat of Arfoire, who should be comparable to the CPUs who fought Kurome)

Lifting Ability: Class Z (Shouldn't be any weaker than Blanc, who can wield weapons with enough power to crush planets, which she has to do through slamming the hammer down onto the ground, implying that Blanc's natural lifting strength can achieve the same effect) | Immeasurable (Comparable to CPUs and CPU Candidates; They themselves compare to Kurome, whom of which is capable of moving entire dimensions with her energy, with Share Energy being proportional to one's own statistics, meaning it scales to physical lifting strength by virtue)

Striking Ability: Planet Class, likelySolar System Class(Weaker than, but nonetheless comparable to Neptune, who even in base is on par with Blanc)|Megaversal (Capable of fighting against the likes of CFW Magicand would eventually become powerful enough to take on Arfoire through the assistance of other CPUs)

Durability: Planet Level, likely Solar System Level(Can endure attacks from Blanc and CPUs comparable to her) |MegaverseLevel (Can endure attacks fromCFW MagicandArfoire)

Stamina: Very High (Despite not being a CPU, it's noted that IF is comparable to them and thus she should have the same level of stamina as Neptune)

Range: Standard Melee Range normally, Extended Melee Range with her standard weapons, Tens of Meters to Hundreds of Meters with certain abilities. Her control over Share Energy allows for her range to become Megaversal (Share Energy is capable of effecting the entirety of the cosmology when the users have a vast amounts of it. Should also be comparable to Kurome, whom of which is capable of moving entire dimensions and effecting Multi-Dimensional Space)

Intelligence: Genius (IF is on the same level of intelligence as Nepgear and is among the most intelligent beings among the CPUs and their friends. IF has many connections due to being apart of the guild and is renowned for her skill, both in stealth and in terms of combative situations. Has knowledge of the Neptunia cosmology and is able to deduce things from the most minute of details, such as figuring out it was Kurome who rewrite Gamindustri)

Weaknesses:If her cellphone is broken, she will cry and be unwilling to fight (unless it's fixed); Albeit, this is possibly a gag and not a legitimate weakness

Versions: Pre-Time Skip | Post-Time Skip

Other Attributes[]

List of Equipment:A list of all IF's items

Extra Info:While several item descriptions do make jokes and poke fun at item descriptions as a concept, they doesn't negate the fact that in gameplay, said descriptions are shown to have some truth to them. What this means is, item descriptions are factual and it's simply the game just using comedy to make reading them more interesting

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

IF (Hyperdimension Neptunia) (2024)

FAQs

How do you get the true ending in Neptunia? ›

This ending is unlocked if you activate the event in Chapter 8's only dungeon with each nation (the first four share bars on the world map) having at least 20% of the world shares and the Other shares (the fifth red bar on the world map) being at 0%.

Is Hyperdimension Neptunia hard? ›

The game is fairly hard for an HDN game, but, so long as you a familiar with jrpgs in general, is still a very easy rpg once you get the mechanics down. The only real difficulty comes from the many times you only have 1 or 2 party members and run into an enemy encounter with 5 plus enemies, which is somewhat common.

How long does it take to beat Hyperdimension Neptunia? ›

When focusing on the main objectives, Hyperdimension Neptunia Re;Birth 1 is about 28 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 67 Hours to obtain 100% completion.

Can I start with Neptunia VII? ›

It's okay to start with this game but you should also play Re;Birth 2 & 3 so that the references to past games won't fly past you. Yea, this is a decent title to start with but expect losing some references, nothig really important toh.

How do you get the secret ending return? ›

In order to unlock the secret ending in Returnal, you have to start over with a fresh run. In doing so, you can begin to collect the six Sunface Fragments. You can find these scattered in random places across Returnal's world, meaning that you may need to die and restart several times to get them all.

How do you get the golden ending? ›

If you want the Golden ending, you must max out Marie's Social Link before the middle of December.

Is Neptunia a fanservice? ›

Hyperdimension Neptunia (for the most part) is a fan service game series, because of that there are several scenes that typically cater to the "anime fan service" trope. Personally, I've never really found fan service all to appealing to me.

Is Neptunia a parody? ›

The Neptunia series is well known for parodying the real life gaming industry as well as making references to different forms of media.

What is the max level in Hyperdimension Neptunia? ›

The maximum level cap is: 99 for the base game +300 for each of the 3 extra level DLCs. But unlike with the Play Station (and GOG) versions, in the Steam version all the DLCs (except Histy's Emergency Aid Plan Pack) are included with the base game. Ah ok thanks!

How tall is Neptunia? ›

She is 146 cm (4 feet 9.5 inches) tall and weighs 37 kg (82 lbs). In mk2, Neptune has gained a little bit of weight. Originally Neptune wore a big white hoodie-like dress with purple striped cuffs, lining, and a purple hood.

How many chapters are in Hyperdimension Neptunia? ›

Hyperdimension Neptunia Re;Birth2 SISTERS GENERATION features a total of ten chapters, three of which can only be seen through special requirements.

How long is Neptunia reverse? ›

Alias:
Single-PlayerPolledAverage
Main Story530h 34m
Main + Extras840h 16m
All PlayStyles1336h 32m

What is the best Neptunia spinoff? ›

Superdimension Neptune VS Sega Hard Girls, far and away the best. It's at least as good an RPG as the mainline games. MegaTagmension Blanc + Neptune VS Zombies has some great character moments, but from a gameplay standpoint it's a poor-man's Senran Kagura. Pretty much.

Are Neptunia games connected? ›

Neptunia Victory takes place a short time after mk2, in the same universe, same continuity. Neptunia Victory II will take place in the same continuity as mk2 and Victory, but it's not a direct sequel. Rebirth 1 is its own story and continuity, without any connections to the other games in the series.

Is Megadimension Neptunia VII any good? ›

Megadimension Neptunia VII is a mixed bag, with great combat elements and parody sadly shuffled together with overly padded plot, repetitive boss fights, and boring story presentation. There was hope that the Neptunia series would finally fulfill its potential on PlayStation 4, but sadly that hasn't happened.

How do you get the true ending inside? ›

In order to achieve Inside's secret ending, 14 hidden light orbs found in hidden rooms across the map must be located and deactivated, including a lengthy puzzle sequence using a lever. Inside's secret ending can only be activated after having completed the game through the normal ending at least once.

What are the requirements for the true ending in Hyperdimension Neptunia re Birth 2? ›

True Ending
  • Have everyone's Lily rank at 4.
  • Get Planeptune, Lowee, Lastation, and Leanbox's Global shares to 15%
  • Recruit all the CPUs.
Feb 1, 2013

How do you get the true ending plant? ›

Step 2
  1. Pick Plant - Chapter 12 on any gamemode and escape. When you finish the map, DO NOT skip the cutscene! Walk towards Mr. P like you would in the Bad Ending, and watch the full cutscene.
  2. You instead will be granted with different dialogue, cutscene, end credits changes, the badge and the Mr. P skin.

How do you get the true ending in Neptunia sisters vs sisters? ›

If the Goddesses lose the market battle with the rPhone, you get the Bad ending. If the Goddess regain their dominance and utterly crush the rPhone's shares, you get the Normal ending. In spirit of healthy competition, the True Ending demands that the Share ratio between the Goddesses and the rPhone be equal.

Top Articles
Latest Posts
Article information

Author: Terence Hammes MD

Last Updated:

Views: 6614

Rating: 4.9 / 5 (69 voted)

Reviews: 92% of readers found this page helpful

Author information

Name: Terence Hammes MD

Birthday: 1992-04-11

Address: Suite 408 9446 Mercy Mews, West Roxie, CT 04904

Phone: +50312511349175

Job: Product Consulting Liaison

Hobby: Jogging, Motor sports, Nordic skating, Jigsaw puzzles, Bird watching, Nordic skating, Sculpting

Introduction: My name is Terence Hammes MD, I am a inexpensive, energetic, jolly, faithful, cheerful, proud, rich person who loves writing and wants to share my knowledge and understanding with you.