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Ryse: Son of Rome Review (2024)

You are not entertained.

By Mark Walton on

Ryse: Son of Rome is huge in scale, but small in scope. For all the stunning spectacle it throws at you--the sight of a hundred-strong army laying bloody waste to a barbarian horde, the march of a legion as hulking great fireballs rain down from the sky--your part in it all is that of an outlier, a lone wolf single-handedly trying to save a crumbling empire. What you're left with, then, are the scraps: small melee battles against a procession of mindless opponents who you slaughter in painfully shallow third-person combat.

What initially seems like an impressive system based on precision and timing, largely thanks to some nice visual cues and elegant slow-motion animations, quickly becomes an exercise in mind-numbing tedium--and with just a sword and a shield attack on offer, it's hardly surprising. Sure, there are blocks, dodges, and counters to help things along, but when you're faced with opponents whose repetitive moves you'll have seen in their entirety after the first hour of the game, it's not long before you've experienced everything the combat system has to offer and figured out a sequence to repeat ad nauseam.

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Even the gruesome stabs and bloody dismemberments of hero Marius' quick-time finishing moves do little to ease the banality of it all. Blood is spilled with such ferocious regularity in Ryse that what was once shocking and impressive is soon reduced to just another repetitive sight to endure. Killing enemies is less and less satisfying every time you lop off another limb, and for a game that's all about the combat, that's a really big problem. It's not as if you can avoid the bloody finishing moves either, with bonuses such as health regeneration and experience boosts tied to the attacks.

And so battles quickly blur into one another as you're endlessly marched from one small group of opponents to another, spilling litres of barbarian blood along the way. The odd turret defense mission and sections where you march a small legion towards a tower--raising shields to avoid a flurry of fiery arrows along the way--do their best to mix things up, but these moments are short-lived and so painfully easy that you feel like you might as well not be in control of the game at all. Even the moments when it seems like the game is drawing you into the larger fight offer only the illusion of control. You can bark orders at the Kinect to unleash a flurry of arrows, or choose where you want to station your archers while you fight, but all you have to do is play such battles a few times to discover that your choices have little bearing on the battle at large.

Ryse is all sizzle and no steak, a stunning visage paired with a vapid personality.

That you're funneled into these battles along tightly controlled paths without any sense of exploration hammers home the fact that Ryse is a graphical show pony for the Xbox One, rather than a fully fleshed-out experience. Incredibly detailed cities and huge, beautiful vistas with impressive draw distances lure you into thinking that this is a living, breathing world, but as soon as you try to venture off the beaten path to explore it, you're sent crashing back to reality. Sure, many games put up invisible walls in an effort to keep the narrative and action flowing, but Son of Rome does little to disguise its limitations. You can climb up a huge towering wall one moment, only to have the savior of the Roman Empire stopped dead in his tracks seconds later by a small plank of wood. It's simply maddening.

With brain-dead combat playing such a large role in Ryse, it falls to the story to keep you ploughing through the battles. The trouble is that the hackneyed tale of murder and revenge is so full of cliches and iffy dialogue that it's hard to take it seriously. That I actually laughed out loud when Marius was asked to "put on this hat" to take his place as a centurion speaks volumes about the script here. Things pick up a little later in the game, particularly when you meet the wonderfully acted and thoroughly despicable sons of Emperor Nero, but for the most part, the story--like the combat--serves to showcase impressive visual touches such as the eerily good facial animation, rather than flesh out the game.

The online arena co-op mode mirrors the campaign's problems. The impressive-looking Colosseum is filled with spikes and obstacles, and it's there that you perform mindless missions like knocking over a cauldron to burn a catapult, or--in a wonder of originality--knocking over a cauldron to burn a pit of barbarians. It doesn't help that you're stuck using the same monotonous combat system as in the single-player game to fight off the waves of barbarians hurled at you, the only tweak being that you must choose a single bonus power such as health regeneration or strength boosts, rather than have access to them all. It's a mode you'll play once, and then never touch again.

Ryse is all sizzle and no steak, a stunning visage paired with a vapid personality. Everything from the leveling system that's so painfully easy to complete (and so devoid of any impact on the game that it might as well not be there), to the story that does little to flesh out its lead characters beyond puerile notions of revenge is a testament to how little Ryse can back up its gorgeous visuals with anything more than a shallow set of fisticuffs.

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Ryse: Son of Rome Review (2024)

FAQs

Why did Ryse: Son of Rome, flop? ›

It received a mixed critical reaction from reviewers upon launch, being praised for its visuals, story and high production values but criticized for its repetitive and simple gameplay. Cevat Yerli, CEO of Crytek, added that he was not satisfied with the sales of the game.

Is Ryse: Son of Rome worth it? ›

Ryse: Son of Rome is a really good looking game, but at the same time incredible stupid. Thanks to the graphics and the amount of brutal combat the adventure managed to entertain, at least for a bit. If you find Ryse on sale it can be worth a closer look, but for a full price game it's a disappointment.

How long does Ryse: Son of Rome take to complete? ›

When focusing on the main objectives, Ryse: Son of Rome is about 6½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 19½ Hours to obtain 100% completion.

How realistic is Ryse: Son of Rome? ›

Game. Rome's depiction throughout Ryse: Son of Rome is for the most part not historically accurate.

Is Ryse: Son of Rome bad? ›

No, It Was Not That Bad!

Ryse was the prototypical big AAA graphical powerhouse launch title. The main issue though is the repetitive gameplay throughout the roughly six or so hours the campaign will take you. It is not bad, in fact, I found it quite enjoyable for the most part it just does wear a bit thin by the end.

Is Marius dead in Ryse: Son of Rome? ›

Though Marius had died, his actions had brought the end of both the barbarian threat and Nero's tyranny that had threatened Rome. In time Rome rebuilt and would last for a long time according to Summer. In his honor a statue of him was built in Rome telling his story.

Is Ryse: Son of Rome based on a true story? ›

The game Is a fantasy versión of Rome, fan fiction. At the start of the game there was Nero, who ruled rome during the Pax Romana, means it was impossible to have an barbarian invasion at the heart of the empire at this time.

Who are the two gods in ryse? ›

Although the two are immortal spirits and therefore genderless, Aestas chooses the form of a woman while Aquilo appears in the form of a man. The two are locked in a sort of "game" to them, in which they play with the fate of humanity and use individuals as pawns to accomplish their ends.

How many people are playing Ryse: Son of Rome? ›

Ryse: Son of Rome
MonthAvg. PlayersPeak Players
Last 30 Days83.8211
July 202485.3192
June 202489.6222
May 202494.8298
94 more rows

Is Ryse: Son of Rome appropriate? ›

Violence Is A Big Issue

Well Ryse is a great game, but it is not for kids for a reason. ESRB rated it M for a very good reason. Language doesn't concern me and neither does sexual content. It is very violent and gory, but if your child is mature enough, they should be aloud to play.

Is Ryse: Son of Rome fun? ›

With satisfying combat, breathtaking visuals, a decent campaign and a surprisingly entertaining multiplayer mode, it may not break new ground in terms of gameplay, and it offers little in the way of variety, but what it does, it does well.

What games are similar to Ryse: Son of Rome? ›

Is Ryse: Son of Rome, easy? ›

Ryse does offer multiple difficulties, and they do affect achievements. Speaking of achievements, most of those in Ryse are easily obtained and the game absolutely holds your hand while doing so. Most achievements are tied to the game's story and normal progression in two varying difficulties.

Is Ryse historically accurate? ›

“Ryse: Son of Rome is not a historically accurate reconstruction of the imperial Roman setting, and nor does it claim to be […]

How many copies did Ryse: Son of Rome sell? ›

Timur222 on X: "Ryse: Son of Rome sold 1.3 million units.

Will there ever be another Ryse: Son of Rome? ›

The game has lots of potential, and its graphic quality and cinematics are still fantastic despite the game being almost 10 years old, will there ever be a new Ryse? 16 ABR 2022 a las 6:54 a. m. Not anytime soon even if given the chance. The only upcoming project Crytek has announced in recent times is Crysis 4.

Why did Rome go broke? ›

Administrative, logistical, and military costs kept adding up, and the Empire found creative new ways to pay for things. Along with other factors, this led to hyperinflation, a fractured economy, localization of trade, heavy taxes, and a financial crisis that crippled Rome.

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